Entities /

Arachnathid

Weapons

WeaponDamageRangePeriod (s)DPSNotes
ArachnathidClaws1002.51.283+0–25 roll · ignores 1 armor · melee · ArachnathidClaws: move speed at least 20 — 0.3s

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ch3b Heliport spawns it
Darkness spawns it
Defend Thalim spawns it
Destroyed City End chained from another triggerspawns it
DNH All In spawns it
DS Key Card spawns it
DS Last Stand spawns it
Enter Mayor Escort unit enters Mayor Escortspawns it
Ini Evacuation spawns it
Invasion - Sentries Timeout via gf_InvasionAct24chained from another triggerspawns it
RA Facility End chained from another triggerspawns it
RA Sniper Timeout chained from another triggerspawns it
Sniper Killed a unit diesspawns it
Survival 20 Min at 20:00 game timespawns it
Survival 30 Min at 30:00 game timespawns it
Arachnathid Death a unit diesmentions it