Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ArachnathidClaws | 100 | 2.5 | 1.2 | 83 | +0–25 roll · ignores 1 armor · melee · ArachnathidClaws: move speed at least 20 — 0.3s |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Ch3b Heliport | spawns it | |
| Darkness | spawns it | |
| Defend Thalim | spawns it | |
| Destroyed City End | chained from another trigger | spawns it |
| DNH All In | spawns it | |
| DS Key Card | spawns it | |
| DS Last Stand | spawns it | |
| Enter Mayor Escort | unit enters Mayor Escort | spawns it |
| Ini Evacuation | spawns it | |
Invasion - Sentries Timeout via gf_InvasionAct24 | chained from another trigger | spawns it |
| RA Facility End | chained from another trigger | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| Survival 20 Min | at 20:00 game time | spawns it |
| Survival 30 Min | at 30:00 game time | spawns it |
| Arachnathid Death | a unit dies | mentions it |