Entities /

Assault Engineer

Weapons

WeaponDamageRangePeriod (s)DPSNotes
Shotgun213510.51.3104+0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Admins - Buttons Click via gf_ReviveUAREffectsdialog button clickedmentions it
AE - Emergency Heal Click dialog button clickedmentions it
AE - Emergency Heal F2 key pressedmentions it
AE - Emergency Shield Click dialog button clickedmentions it
AE - Emergency Shield F1 key pressedmentions it
arrow_clicked dialog button clickedmentions it
Assault Engineer - Piloting Periodic every 0:02mentions it
Assault Engineer - Stuck chat "-stuck"mentions it
Automatic Reload via gf_ReloadPlayerunit started attackmentions it
Automatic Reload From Effect via gf_ReloadPlayeran effect is usedmentions it
Automatic Reload From Liquifier Discharge via gf_ReloadPlayerinventory changesmentions it
Ch4 - Dr Jashan Detained every 0:01mentions it
Ch4 - Dr Jashan Dies via gf_RegularGameCompleteda unit diesmentions it
checkbox Class Mini Panels dialog button clickedmentions it
Command -camo via gf_TreeCamoSetdialog button clickedmentions it
Command -si dialog button clickedmentions it
DNH All In mentions it
DS Resonator Charged chained from another triggermentions it
Encumberance player prop changementions it
Hero Death a unit diesmentions it
Hero Gain Level hero levels upmentions it
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
mentions it
Infested Silo Loop every 0:01mentions it
Kill Lelantos Mission a unit diesmentions it
Magnetic Stabilizer Stun a unit is damagedmentions it
Magnetic Stabilizer Stun (improved) a unit is damagedmentions it
Phoenix Dies via gf_ReviveUAREffectsa behavior changesmentions it
Reload via gf_ReloadPlayerReload is usedmentions it
ResetUI dialog button clickedmentions it
Revive Bio Units via gf_ReviveUAREffectsan effect is usedmentions it
Revive Vehicles via gf_ReviveUAREffectsan effect is usedmentions it
SD player hover dialog button clickedmentions it
Sniper - Prone Reload via gf_ReloadPlayera behavior changesmentions it
Specimen Dies a unit diesmentions it
Super Admins - Victory Cheat via gf_RegularGameCompletedchat "-win"mentions it
Thanatos Kills Event a unit diesmentions it
Use Medical Bot via gf_ReviveUAREffectsinventory changesmentions it
Use Wmk-72 RTo 3 via gf_ReviveUAREffectsinventory changesmentions it
XP Select dialog button clickedmentions it