Fires a barrage of rockets at the target area, dealing 100 damage per rocket.
Explosives hurt allies.
Cooldown
10 s shared
Cast
0.7 s
Range
32
Damage
3 × 100 = 300 total
Bonus
−50% vs Heroic
Splash full damage
2
Splash 20% damage
3.5
Friendly fire: the area damage also hits allies.
Weapons
Weapon
Damage
Range
Period (s)
DPS
Notes
BattleWalkerIncendiaryRounds
40
19
0.1
400
+0–8 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone) · Incendiary Round: move speed ×0.8 — 0.45s
Damage is the direct hit, before the roll on top and the target's armor. The notes
column carries what else the shot does, read from its effect tree: the roll, armor it
bypasses, splash rings as a share of the damage within a radius, and damage on other
branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source:
what makes the trigger fire and what it does with the unit. Names link to the mission
flow graph when the trigger is part of it.
unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03