Item effects
supply
Lineage
Inherits from ITEM (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
P Collect Sample via gf_PCollectSample | unit enters Silo01 unit enters Silo02 unit enters Silo03 unit enters Silo04 unit enters Silo05 unit enters Silo06 unit enters Silo07 unit enters Silo08 | spawns it |
P Collect Sample - Alligator via gf_PCollectSample | a behavior changes | spawns it |
| P Deliver Samples to the Phantom | unit enters LZ Predator unit enters LZ Wolverine unit enters LZ Nightstalker unit enters LZ Lions unit enters LZ Eagles | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |