Entities /

Bio-Sample

Item effects

supply

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
P Collect Sample via gf_PCollectSampleunit enters Silo01
unit enters Silo02
unit enters Silo03
unit enters Silo04
unit enters Silo05
unit enters Silo06
unit enters Silo07
unit enters Silo08
spawns it
P Collect Sample - Alligator via gf_PCollectSamplea behavior changesspawns it
P Deliver Samples to the Phantom unit enters LZ Predator
unit enters LZ Wolverine
unit enters LZ Nightstalker
unit enters LZ Lions
unit enters LZ Eagles
mentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it