Entities /

Boomer

Weapons

WeaponDamageRangePeriod (s)DPSNotes
BoomerClaws350.11.229+0–20 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ch3b Heliport spawns it
Darkness spawns it
Dasdan Casualties spawns it
Destroyed City End chained from another triggerspawns it
DS Last Stand spawns it
Grave Digger spawns it
Ini Convoy spawns it
Ini Evacuation spawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
RA Facility End chained from another triggerspawns it
RA Sniper Timeout chained from another triggerspawns it
Sniper Killed a unit diesspawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning Outbreak at 1:20 game time
every 1:30
spawns it
Ch4 - Dr Jashan Detained every 0:01mentions it