Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| BruchusClaws | 60 | 0.8 | 1.5 | 40 | +0–15 roll · ignores 1 armor · melee |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Dasdan Casualties | spawns it | |
| Enter Destroyed City | unit enters Destroyed City1 | spawns it |
| Enter Mayor Escort | unit enters Mayor Escort | spawns it |
| Escort Mayor Timeout | chained from another trigger | spawns it |
| Farmer Akma Approach | unit range | spawns it |
| Farmer Akma Timeout | spawns it | |
| Ini Convoy | spawns it | |
| Ini Evacuation | spawns it | |
Patrol Loop via gf_PatrolEnd | every 0:03 | spawns it |
Patrol Unit Dies via gf_PatrolEnd | a unit dies | spawns it |
| Place Sensor | inventory changes | spawns it |
| Sensors Timeout | spawns it | |
| Survival 10 Min | at 10:00 game time | spawns it |
| Survival 20 Min | at 20:00 game time | spawns it |
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |
| Undead Spawning Burrowed | at 0:50 game time every 2:10 | spawns it |
| Undead Spawning Tier 1 | at 1:30 game time every 4:40 | spawns it |