Entities /

Bruchus

Weapons

WeaponDamageRangePeriod (s)DPSNotes
BruchusClaws600.81.540+0–15 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Dasdan Casualties spawns it
Enter Destroyed City unit enters Destroyed City1spawns it
Enter Mayor Escort unit enters Mayor Escortspawns it
Escort Mayor Timeout chained from another triggerspawns it
Farmer Akma Approach unit rangespawns it
Farmer Akma Timeout spawns it
Ini Convoy spawns it
Ini Evacuation spawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
Place Sensor inventory changesspawns it
Sensors Timeout spawns it
Survival 10 Min at 10:00 game timespawns it
Survival 20 Min at 20:00 game timespawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Burrowed at 0:50 game time
every 2:10
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it