Fires a barrage of rockets at the target area, dealing 600 damage and temporarily stunning the targets.
Beeing randomly guided, the cluster rockets can go outside the red indicator circle.
Explosions damage allies and items.
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Flare Gun
Fires a flare at the target point providing vision.
Sends a flare into the sky above the target point for 45 seconds that removes the fog of war for all players within 15 radius. Detects invisible units within 15 radius. Slows enemies within 6 radius by ?%.
Enemies also gain vision from flare.
Flare Gun Slow on units within 6: move speed ×0.8 for 1.2 s
Spawns
Flare Gun Flarelasts 45 s, sight 15, detects hidden units within 15
Weapons
Weapon
Damage
Range
Period (s)
DPS
Notes
Buckinozor
125
25
?
?
+0–50 roll · -5 vs Heroic · splash: 100% within 1, 66% within 5 (25° cone), 33% within 3 (25° cone)
Damage is the direct hit, before the roll on top and the target's armor. The notes
column carries what else the shot does, read from its effect tree: the roll, armor it
bypasses, splash rings as a share of the damage within a radius, and damage on other
branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source:
what makes the trigger fire and what it does with the unit. Names link to the mission
flow graph when the trigger is part of it.