Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| MATV50Cal | 55 | 18 | 0.17 | 324 | +0–8 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 60% within 4 (15° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Destroyed City End | chained from another trigger | spawns it |
| Do Not Help DS | spawns it | |
| Ini Convoy | spawns it | |
| P Extract Crew | unit enters TCP Spawn 1 unit enters TCP Spawn 2 unit enters TCP Spawn 3 unit enters TCP Spawn 4 | spawns it |
| P Kill Crew | a unit dies | spawns it |
| Combat Walker Kills with Rockets | a unit is damaged | mentions it |