Entities /

M-ATV

Weapons

WeaponDamageRangePeriod (s)DPSNotes
MATV50Cal55180.17324+0–8 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 60% within 4 (15° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Destroyed City End chained from another triggerspawns it
Do Not Help DS spawns it
Ini Convoy spawns it
P Extract Crew unit enters TCP Spawn 1
unit enters TCP Spawn 2
unit enters TCP Spawn 3
unit enters TCP Spawn 4
spawns it
P Kill Crew a unit diesspawns it
Combat Walker Kills with Rockets a unit is damagedmentions it