Entities /

Combat Engineer

Weapons

WeaponDamageRangePeriod (s)DPSNotes
Shotgun213510.51.3104+0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Automatic Reload via gf_ReloadPlayerunit started attackmentions it
Automatic Reload From Effect via gf_ReloadPlayeran effect is usedmentions it
Automatic Reload From Liquifier Discharge via gf_ReloadPlayerinventory changesmentions it
BB -CombatEngineer dialog button clickedmentions it
Bullhorn Click dialog button clickedmentions it
Bullhorn F1 key pressedmentions it
Ch4 - Dr Jashan Detained every 0:01mentions it
Ch4 - Dr Jashan Dies via gf_RegularGameCompleteda unit diesmentions it
checkbox Class Mini Panels dialog button clickedmentions it
Command -si dialog button clickedmentions it
DNH All In mentions it
Drones Click dialog button clickedmentions it
Drones F3 key pressedmentions it
DS Resonator Charged chained from another triggermentions it
Engineers - City Guard Repaired a behavior changesmentions it
Engineers - Wandering Militia Drones unit becomes idlementions it
Hero Death via gf_AutoSITREPHeroMechaDeathDisplaya unit diesmentions it
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
mentions it
Infested Silo Loop every 0:01mentions it
ISR Upgrade Click dialog button clickedmentions it
ISR Upgrade F7 key pressedmentions it
Kill Hero via gf_SpawnPlayerHeroa unit diesmentions it
Kill Lelantos Mission a unit diesmentions it
Linked Aim Assist Click dialog button clickedmentions it
Linked Aim Assist F5 key pressedmentions it
Magnetic Stabilizer Stun a unit is damagedmentions it
Magnetic Stabilizer Stun (improved) a unit is damagedmentions it
Mega Shield Click dialog button clickedmentions it
Mega Shield F4 key pressedmentions it
Motion Sensor Click dialog button clickedmentions it
Motion Sensor F2 key pressedmentions it
Neutral - Sentry Destroyed a unit diesmentions it
Place Sentry MK44 Sentry Gun is created
MK79 Sentry Gun is created
mentions it
Random Hero Init map startmentions it
Reload via gf_ReloadPlayerReload is usedmentions it
SD player hover dialog button clickedmentions it
Sniper - Prone Reload via gf_ReloadPlayera behavior changesmentions it
Specimen Dies a unit diesmentions it
Super Admins - Victory Cheat via gf_RegularGameCompletedchat "-win"mentions it
Swann - Build an Scraps Scanner Module via gf_Unmutesounds9Buildthe Scraps Scanner is usedmentions it
Thanatos Kills Event a unit diesmentions it
Turrets Click dialog button clickedmentions it
Turrets F6 key pressedmentions it
XP Select via gf_SIUpdateMOSSocialSIforPlayerdialog button clickedmentions it