Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| AssaultRifle | 39 | 15 | 0.3 | 130 | +0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from TemplateMOS
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | spawns it |
AE - Emergency Heal Click via gf_AEEmergencyHeal | dialog button clicked | mentions it |
AE - Emergency Heal F2 via gf_AEEmergencyHeal | key pressed | mentions it |
| arrow_clicked | dialog button clicked | mentions it |
| BB -Medic | dialog button clicked | mentions it |
| btn Info Me | dialog button clicked | mentions it |
| Ch4 - Dr Jashan Detained | every 0:01 | mentions it |
Ch4 - Dr Jashan Dies via gf_RegularGameCompleted | a unit dies | mentions it |
| checkbox Class Mini Panels | dialog button clicked | mentions it |
| Command -camo | dialog button clicked | mentions it |
| Command -si | dialog button clicked | mentions it |
| DNH All In | mentions it | |
| DS Resonator Charged | chained from another trigger | mentions it |
| Emergency Heal Drone | unit order | mentions it |
| First Aid Kit Medic | inventory changes | mentions it |
| Hero Death | a unit dies | mentions it |
| HUD Update | every 0:02 | mentions it |
| Infested Silo Loop | every 0:01 | mentions it |
| Ini SITREP on Unit Spawn | unit moves (anywhere) | mentions it |
Ini Sushis via gf_SushiTransformHero | at 1:40 game time | mentions it |
Kill Hero via gf_SpawnPlayerHero | a unit dies | mentions it |
| Kill Lelantos Mission | a unit dies | mentions it |
| Player Leaves Game | player left | mentions it |
| Random Hero Init | map start | mentions it |
| ResetUI | dialog button clicked | mentions it |
| SD player hover | dialog button clicked | mentions it |
| Self Anabolic Click | dialog button clicked | mentions it |
| Self Anabolic F3 | key pressed | mentions it |
| Self Blood Transfusion Click | dialog button clicked | mentions it |
| Self Blood Transfusion F1 | key pressed | mentions it |
| Self Cognitive Click | dialog button clicked | mentions it |
| Self Cognitive F4 | key pressed | mentions it |
| Self Nano Injection Click | dialog button clicked | mentions it |
| Self Nano Injection F2 | key pressed | mentions it |
| Self PainKiller Click | dialog button clicked | mentions it |
| Self PainKiller F5 | key pressed | mentions it |
| Specimen Dies | a unit dies | mentions it |
Super Admins - Victory Cheat via gf_RegularGameCompleted | chat "-win" | mentions it |
Sushi - Infection Done via gf_SushiTransformHero | a behavior changes | mentions it |
Sushis Eaten via gf_SushiTransformHero | a behavior changes | mentions it |
| Thanatos Kills Event | a unit dies | mentions it |
| Use Medical Bot | inventory changes | mentions it |
| XP Select | dialog button clicked | mentions it |