Entities /

Combat Walker

Abilities

Cluster Rockets

Fires a barrage of rockets at the target area, dealing 600 damage and temporarily stunning the targets. Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Cooldown 1.17 min shared
Cast 0.7 s
Range 27
Damage 12 × 120 +0–15 = 1440 total
Bonus +6 vs Light; −35 vs Heroic
Splash full damage2
Splash 20% damage3.5
Applies
Reveals radius 6 for 4 s

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

Weapons

WeaponDamageRangePeriod (s)DPSNotes
CombatWalkerMiniguns70220.1700+0–12 roll · ignores 1 armor · -20 vs Heroic · splash: 60% within 2, 40% within 3.5 (25° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from VikingAssault (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Buck Ini at 8:20 game timespawns it
Disarm an effect is usedspawns it
Game Start via gf_IniPMCModespawns it
Help DS spawns it
P Approach Commissioner unit enters TCP02spawns it
P Commissioner Timeout timer missiontimer expiresspawns it
P Destroy Guard Post a unit diesspawns it
P Enter Phantom LZ via gf_SpawnPMCSquadunit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
spawns it
P Enter Police TCP unit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
spawns it
P Guard Posts Timeout timer missiontimer expiresspawns it
P Police TCP Timeout timer missiontimer expiresspawns it
P TS Abort Codes unit enters PMC code 1
unit enters PMC code 2
unit enters PMC code 3
unit enters PMC code 4
unit enters PMC code 5
unit enters PMC code 6
spawns it
P TS Place Satchel inventory changesspawns it
PMC Periodic Spawn via gf_SpawnPMCSquadevery 3:10spawns it
PMC+ - Periodic Reinforcements via gf_SpawnPMCSquadevery 5:00spawns it
CW AI unit moves (anywhere)mentions it