Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ImpalingTentacle | 65 | 7 | 3 | 22 | +0–5 roll · ignores 1 armor · melee · -15 vs Heroic · 35 UnburiedClaws · Commando Tentacle: move speed at least 8.5, suppressattack, uncommandable — 0.4s |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning Outbreak | at 1:20 game time every 1:30 | spawns it |