Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| MachineGunCyborg | 48 | 19 | 0.5 | 96 | +0–8 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone) · Incendiary Round: move speed ×0.8 — 0.45s (if Minigun) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from TemplateMOS
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Ailments Vehicles | a unit is damaged | mentions it |
| Assault Engineer - Craft | Craft is used | mentions it |
Automatic Reload via gf_ReloadPlayer | unit started attack | mentions it |
Automatic Reload From Effect via gf_ReloadPlayer | an effect is used | mentions it |
Automatic Reload From Liquifier Discharge via gf_ReloadPlayer | inventory changes | mentions it |
| Ch4 - Dr Jashan Detained | every 0:01 | mentions it |
Ch4 - Dr Jashan Dies via gf_RegularGameCompleted | a unit dies | mentions it |
Command -camo via gf_TreeCamoSet | dialog button clicked | mentions it |
| Command -si | dialog button clicked | mentions it |
| Cure Ailments Vehicles | unit property | mentions it |
| Cyborg SI loop | every 10:00 | mentions it |
| DNH All In | mentions it | |
| DS Resonator Charged | chained from another trigger | mentions it |
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | mentions it |
| Infested Silo Loop | every 0:01 | mentions it |
Kill Hero via gf_SpawnPlayerHero | a unit dies | mentions it |
| Kill Lelantos Mission | a unit dies | mentions it |
| Random Hero Init | map start | mentions it |
| Recoil Suppressor Slow | a unit is damaged | mentions it |
| Recoil Suppressor Slow (improved) | a unit is damaged | mentions it |
Reload via gf_ReloadPlayer | Reload is used | mentions it |
Sniper - Prone Reload via gf_ReloadPlayer | a behavior changes | mentions it |
| Specimen Dies | a unit dies | mentions it |
Super Admins - Victory Cheat via gf_RegularGameCompleted | chat "-win" | mentions it |
| Thanatos Kills Event | a unit dies | mentions it |
XP Select via gf_SIUpdateMOSSocialSIforPlayer | dialog button clicked | mentions it |