Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| DarreusClaws | 225 | 2 | 1.2 | 188 | +0–75 roll · ignores 1 armor · splash: 100% within 1 (90° cone), 50% within 2 (90° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| DNH All In | spawns it | |
| Infested - 30 min | at 30:00 game time | spawns it |
| Ini Evacuation | spawns it | |
| March of the Dead | at 18:00 game time | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| Survival 40 Min | at 40:00 game time | spawns it |
| Undead Spawning Tier 1 | at 1:30 game time every 4:40 | spawns it |
| Evacuation Kill Darreus | a unit dies | mentions it |