Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| EelBite | 50 | 0.1 | 0.8 | 63 | +0–8 roll · ignores 1 armor · melee · Eel Bite: move speed ×0.7 — 2.5s |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Darreus Loop | every 0:05 | spawns it |
| OP Generators | at 7:00 game time | spawns it |
| Plague Vector Death | a unit dies | spawns it |
| Undead Spawning Burrowed | at 0:50 game time every 2:10 | spawns it |