Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| GateTurretWeapon | 120 | 13 | 1.1 | 109 |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
Turrets Click via gf_Turrets | dialog button clicked | spawns it |
Turrets F6 via gf_Turrets | key pressed | spawns it |
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hull | mentions it | |
Chapter 3 - Love via gf_TransitionChapter3Hull | mentions it | |
| Combat Engineer - Turrets/Drones Damage | a unit is damaged | mentions it |
| Combat Engineer - Turrets/Drones Kills | a unit dies | mentions it |