Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| GiantHotSBanelingExplode | ? | ? | ? | ? | |
| GiantBanelingExplodeBuilding | ? | ? | ? | ? |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Baneling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Defend Thalim | spawns it | |
| DNH All In | spawns it | |
| DS Last Stand | spawns it | |
| Ini Evacuation | spawns it | |
| Invasion - Ini Stalker Dead | a unit dies | spawns it |
| Invasion - Scout Timeout | timer missiontimer expires | spawns it |
| RA Facility End | chained from another trigger | spawns it |
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |