Entities /

Guard

Weapons

WeaponDamageRangePeriod (s)DPSNotes
HydraliskMelee2225751175ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ch3b Heliport spawns it
Chapter 3 - Love spawns it
Darkness spawns it
Dasdan Casualties spawns it
DNH All In spawns it
DS Last Stand spawns it
Enter Destroyed City unit enters Destroyed City1spawns it
Grave Digger spawns it
Infested Silo Loop via gf_IniLelantosMissionevery 0:01spawns it
Ini Convoy spawns it
Ini Evacuation spawns it
RA Facility End chained from another triggerspawns it
RA Sniper Timeout chained from another triggerspawns it
Sniper Killed a unit diesspawns it