Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| HopperClaws | 24 | 0.1 | 0.7 | 34 | +0–8 roll · ignores 1 armor · melee |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Ch3b Heliport | spawns it | |
| Defend Thalim | spawns it | |
| PMC+ - Undead Cyborg Dies | a unit dies | spawns it |
Specimen Dies via gf_GameEndCinematicSpecimen | a unit dies | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |