Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| HorrorAcidSpores | 20 | 6 | 2.5 | 8 | ignores 1 armor · splash: 100% within 3 · 3 every 0.5s ×10 HorrorAcidDOT · Horror Acid: move speed ×0.7 — 0.5s |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Darkness | spawns it | |
| Destroyed City End | chained from another trigger | spawns it |
Invasion - Alien Scout destroyed via gf_InvasionAct22 | a unit dies | spawns it |
Invasion - Cameras Timeout via gf_InvasionAct13 | spawns it | |
| Invasion - Ini Stalker Dead | a unit dies | spawns it |
Invasion - Place Camera via gf_InvasionAct13 | inventory changes | spawns it |
| Invasion - Scout Timeout | timer missiontimer expires | spawns it |
Invasion - Sentries Timeout via gf_InvasionAct24 | chained from another trigger | spawns it |
| Invasion - Unknown Engine Dies | a unit dies | spawns it |
Patrol Loop via gf_PatrolEnd | every 0:03 | spawns it |
Patrol Unit Dies via gf_PatrolEnd | a unit dies | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |
| Laser Designator Reveal | Laser Designator CAV is used Laser Designator PL is used Laser Designator Ghost is used Laser Designator FSS is used | mentions it |