Entities /

Horror

Weapons

WeaponDamageRangePeriod (s)DPSNotes
HorrorAcidSpores2062.58ignores 1 armor · splash: 100% within 3 · 3 every 0.5s ×10 HorrorAcidDOT · Horror Acid: move speed ×0.7 — 0.5s

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Darkness spawns it
Destroyed City End chained from another triggerspawns it
Invasion - Alien Scout destroyed via gf_InvasionAct22a unit diesspawns it
Invasion - Cameras Timeout via gf_InvasionAct13spawns it
Invasion - Ini Stalker Dead a unit diesspawns it
Invasion - Place Camera via gf_InvasionAct13inventory changesspawns it
Invasion - Scout Timeout timer missiontimer expiresspawns it
Invasion - Sentries Timeout via gf_InvasionAct24chained from another triggerspawns it
Invasion - Unknown Engine Dies a unit diesspawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
RA Sniper Timeout chained from another triggerspawns it
Sniper Killed a unit diesspawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Laser Designator Reveal Laser Designator CAV is used
Laser Designator PL is used
Laser Designator Ghost is used
Laser Designator FSS is used
mentions it