Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ISBotMG | 30 | 15 | 0.8 | 38 | +0–2 roll · ×3 hits · ignores 1 armor · −25% vs Mechanical · −60% vs Heroic · splash: 30% within 4 (15° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Banshee
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Change Team Color | a unit is created | spawns it |
| Disarm | an effect is used | spawns it |
| P Approach Commissioner | unit enters TCP02 | spawns it |
| P Commissioner Timeout | timer missiontimer expires | spawns it |
| P Destroy Guard Post | a unit dies | spawns it |
P Enter Phantom LZ via gf_SpawnPMCSquad | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | spawns it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | spawns it |
| P Guard Posts Timeout | timer missiontimer expires | spawns it |
| P Police TCP Timeout | timer missiontimer expires | spawns it |
| P TS Abort Codes | unit enters PMC code 1 unit enters PMC code 2 unit enters PMC code 3 unit enters PMC code 4 unit enters PMC code 5 unit enters PMC code 6 | spawns it |
| P TS Place Satchel | inventory changes | spawns it |
PMC Periodic Spawn via gf_SpawnPMCSquad | every 3:10 | spawns it |
PMC+ - Periodic Reinforcements via gf_SpawnPMCSquad | every 5:00 | spawns it |
| Ailments Vehicles | a unit is damaged | mentions it |
| Chapter 3 - Citius, Altius, Fortius | mentions it | |
| Chapter 3 - Love | mentions it | |
| Donate Item | inventory changes | mentions it |
| Drop Item | inventory changes | mentions it |
| Engineers - Bots Recall | Recalldummy is used | mentions it |
| Engineers - Is Bot Destroyed | a unit dies | mentions it |
| Evacuation Player Enter | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Give Item | inventory changes | mentions it |
| Infested - Move on Creep Ini - Humans | unit moves (anywhere) | mentions it |
| Pickup Item | inventory changes | mentions it |
| Player Leave AO | unit enters Exit4 | mentions it |
| Sushis Eaten | a behavior changes | mentions it |