Entities /

Ignis

Abilities

Sprint

Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.

Cooldown 1.5 s
Applies
  • Sprint
    • move speed +0.07 per stack (up to 16)

From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.

Plasma Shield

Activates a damage-absorbing plasma shield specially built into your suit for a short duration. Level 1 : 400 shields, 8s Level 2 : 800 shields, 9s Level 3 : 1200 shields, 10s Level 4 : 1600 shields, 11s

Cooldown 30 s
Shields +1000 armor +5
Armor +5
Duration 9 s

Cluster Rockets

Fires a barrage of rockets at the target area, dealing 600 damage and temporarily stunning the targets. Beeing randomly guided, the cluster rockets can go outside the red indicator circle. Explosions damage allies and items.

Cooldown 1.33 min
Cast 0.7 s
Range 27
Damage 5 × 120 +0–15 = 600 total
Bonus +6 vs Light; −35 vs Heroic
Splash full damage2
Splash 20% damage3.5
Applies
Reveals radius 6 for 4 s

Weapons

WeaponDamageRangePeriod (s)DPSNotes
IgnisFlamethrower40100.2200ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −20% vs Heroic · splash: 100% within 11 (40° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Chapter 3 - Love spawns it
Disabled Tank loop every 0:01spawns it
Disarm an effect is usedspawns it
DNH All In spawns it
Enter Mayor Escort unit enters Mayor Escortspawns it
P Approach Commissioner unit enters TCP02spawns it
P Commissioner Timeout timer missiontimer expiresspawns it
P Destroy Guard Post a unit diesspawns it
P Enter Phantom LZ via gf_SpawnPMCSquadunit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
spawns it
P Enter Police TCP unit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
spawns it
P Guard Posts Timeout timer missiontimer expiresspawns it
P Police TCP Timeout timer missiontimer expiresspawns it
P TS Abort Codes unit enters PMC code 1
unit enters PMC code 2
unit enters PMC code 3
unit enters PMC code 4
unit enters PMC code 5
unit enters PMC code 6
spawns it
P TS Place Satchel inventory changesspawns it
PMC Periodic Spawn via gf_SpawnPMCSquadevery 3:10spawns it
PMC+ - Periodic Reinforcements via gf_SpawnPMCSquadevery 5:00spawns it
RA Facility End chained from another triggerspawns it
Survival 40 Min at 40:00 game timespawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it
Use RA Outpost Computer unit enters Outpost Work Stationspawns it
Ailments a unit is damagedmentions it
P Convoy Raid Dies a unit diesmentions it
P Convoy Raid Leave unit enters Exit1
unit enters Exit2
unit enters Exit3
unit enters Exit4
mentions it