Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ImmussilusClaws | 100 | 0.1 | 1.2 | 83 | +0–25 roll · ignores 1 armor · melee |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| DNH All In | spawns it | |
| DNH Mission 3 | spawns it | |
| DS Last Stand | spawns it | |
| Infested - 15 min | at 15:00 game time | spawns it |
| Infested - 25 min | at 25:00 game time | spawns it |
| Infested - 30 min | at 30:00 game time | spawns it |
| Infested - 35 min | at 35:00 game time | spawns it |
Infested Silo Loop via gf_IniLelantosMission | every 0:01 | spawns it |
| Invasion - Alien Scout destroyed | a unit dies | spawns it |
| Plague Vector End | spawns it | |
| RA Facility End | chained from another trigger | spawns it |
| Survival 30 Min | at 30:00 game time | spawns it |
| Survival 40 Min | at 40:00 game time | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |
| Undead Spawning Tier 1 | at 1:30 game time every 4:40 | spawns it |
| Laser Designator Reveal | Laser Designator CAV is used Laser Designator PL is used Laser Designator Ghost is used Laser Designator FSS is used | mentions it |