Entities /

Immussilus

Weapons

WeaponDamageRangePeriod (s)DPSNotes
ImmussilusClaws1000.11.283+0–25 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
DNH All In spawns it
DNH Mission 3 spawns it
DS Last Stand spawns it
Infested - 15 min at 15:00 game timespawns it
Infested - 25 min at 25:00 game timespawns it
Infested - 30 min at 30:00 game timespawns it
Infested - 35 min at 35:00 game timespawns it
Infested Silo Loop via gf_IniLelantosMissionevery 0:01spawns it
Invasion - Alien Scout destroyed a unit diesspawns it
Plague Vector End spawns it
RA Facility End chained from another triggerspawns it
Survival 30 Min at 30:00 game timespawns it
Survival 40 Min at 40:00 game timespawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it
Laser Designator Reveal Laser Designator CAV is used
Laser Designator PL is used
Laser Designator Ghost is used
Laser Designator FSS is used
mentions it