Binoculars
Reveals the target area for 8 seconds. Detects invisible units.
| Cooldown | 20 s shared |
| Range | 46 |
| Reveals | radius 10 for 8 s detects hidden units |
Reveals the target area for 8 seconds. Detects invisible units.
| Cooldown | 20 s shared |
| Range | 46 |
| Reveals | radius 10 for 8 s detects hidden units |
Greatly increases attack speed at the cost of mobility. Increases attack speed by 100%, but restricts movement to 1 and reduces weapon range by 6. LN SDMs can keep this ability active continuously but suffer reduced effectiveness over normal version. Huge DPS boost when in use. Disable it to move.
| Cooldown | 20 s shared |
| Attack speed | ×1.8 |
| Move speed | capped at 1 |
| Weapon range | -6 |
Places a camera that removes fog of war in an area. Places an invisible camera that reveals the area around it for 5 minutes. The camera can see invisible units and shares its line of sight with other players. LN SDMs lack the resorces to keep a camera deployed all the time by themselves. Effective near major paths to allow more use of range. Vulnerable to friendly fire, dies easilly.
| Cooldown | 7.5 min shared |
| Range | 1.5 |
| Spawns | Field Camera lasts 5 min, sight 15, detects hidden units within 15 |
Toggles sprinting on and off. Sprinting increases movement speed by 1 for up to 8 seconds, which slowly drains off. Recovers over up to 15 seconds while not sprinting. "Double time!" The less points the sprint bar has, the less fast you run. For optimal long runs, don't sprint more than 2,5s, then wait for full sprint bar and use the jump during this non sprinting time.
| Cooldown | 1.5 s |
| Applies |
|
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Reloads your weapon. Discards current rounds.
| Cooldown | 5 s |
| Removes | |
Heals 35 hp over 10 seconds, and heals minor lacerations.
| Cooldown | 40 s shared |
| Applies |
|
| Removes | |
Goes into the prone position, slowing movement speed but increasing damage. Prone also has an 80% chance to reduce explosion damage by 35%. Increases damage by 10% and slows movement speed by 45%. With Solder Skills level 3 : Increases damage by 13%, attack speed by 8%, and range by 1. PMC mode only : adds 15% additional evasion.
| Cooldown | 2 s |
| Applies |
|
| Removes | |
From the script: the command itself carries no effect; these are the behaviours the map script puts on you when it is used.
Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.
| Range | 10 |
| Applies |
|
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| DMRLN | 130 | 22 | 1.6 | 81 | +0–60 roll · ignores 5 armor · −15% vs Armored · −20% vs Mechanical · −60% vs Heroic |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Inherits from LNParent
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
Automatic Reload via gf_ReloadPlayer | unit started attack | mentions it |
Automatic Reload From Effect via gf_ReloadPlayer | an effect is used | mentions it |
Automatic Reload From Liquifier Discharge via gf_ReloadPlayer | inventory changes | mentions it |
| Automatic Reload Mini | unit started attack | mentions it |
Game Start via gf_IniLNs | mentions it | |
| LN killed | a unit dies | mentions it |
| Player Hit | a unit is damaged | mentions it |
Reload via gf_ReloadPlayer | Reload is used | mentions it |
Sniper - Prone Reload via gf_ReloadPlayer | a behavior changes | mentions it |
| Sushi - Infection Done | a behavior changes | mentions it |
| Sushis Eaten | a behavior changes | mentions it |