Entities /

Leaper

Abilities

Jump

Jumps to the target location. Cannot jump up cliffs. Jumping down great heights can cause injury. Jumps can be used to quickly escape close undeads before they reach you. Or to move faster paired with the Sprint, but keep in mind that in this case, the cooldown will prevent it to be used in an emergency case.

Cooldown 6 s
Cast 0.1 s
Range 22

Weapons

WeaponDamageRangePeriod (s)DPSNotes
LeaperClaws600.551.250+0–12 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Enter Mayor Escort unit enters Mayor Escortspawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Outbreak at 1:20 game time
every 1:30
spawns it
Leap Leap is usedmentions it
Leap End an effect is usedmentions it