Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| Disruptor | 360 | 24 | 0.2 | 1800 | +0–50 roll · ignores 4 armor · −50% vs Armored · −50% vs Mechanical · −50% vs Heroic · splash: 50% within 0.75, 20% within 2.5 (35° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
P Enter Police TCP via gf_PRAPhantomDown | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | spawns it |
P Police TCP Timeout via gf_PRAPhantomDown | timer missiontimer expires | spawns it |
| P TS Abort Codes | unit enters PMC code 1 unit enters PMC code 2 unit enters PMC code 3 unit enters PMC code 4 unit enters PMC code 5 unit enters PMC code 6 | spawns it |
| Attack Weapons Team | Attack Weapons Team is used | mentions it |