Entities /

Liberator

Weapons

WeaponDamageRangePeriod (s)DPSNotes
Disruptor360240.21800+0–50 roll · ignores 4 armor · −50% vs Armored · −50% vs Mechanical · −50% vs Heroic · splash: 50% within 0.75, 20% within 2.5 (35° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
P Enter Police TCP via gf_PRAPhantomDownunit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
spawns it
P Police TCP Timeout via gf_PRAPhantomDowntimer missiontimer expiresspawns it
P TS Abort Codes unit enters PMC code 1
unit enters PMC code 2
unit enters PMC code 3
unit enters PMC code 4
unit enters PMC code 5
unit enters PMC code 6
spawns it
Attack Weapons Team Attack Weapons Team is usedmentions it