Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| 50Cal | 120 | 17 | 0.2 | 600 | +0–20 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −60% vs Heroic · splash: 30% within 4 (15° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from AutoTurret (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Chapter 3 - Love | spawns it | |
| Disabled Tank loop | every 0:01 | spawns it |
Disarm via gf_PTSSatchelEngineer | an effect is used | spawns it |
P TS Place Satchel via gf_PTSSatchelEngineer | inventory changes | spawns it |
| Prologue - Place Sentry Gun | inventory changes | spawns it |
| Ailments Vehicles | a unit is damaged | mentions it |
| Chapter 3 - Citius, Altius, Fortius | mentions it | |
| Combat Walker Kills with Rockets | a unit is damaged | mentions it |
| DNH All In | mentions it | |
| Donate Item | inventory changes | mentions it |
Drop Item via gf_ActionItemSoundMagExtender | inventory changes | mentions it |
| DS Resonator Charged | chained from another trigger | mentions it |
Give Item via gf_ActionItemSoundMagExtender | inventory changes | mentions it |
| Infested Silo Loop | every 0:01 | mentions it |
| Kill Lelantos Mission | a unit dies | mentions it |
| Neutral - Sentry Destroyed | a unit dies | mentions it |
| Pickup Item | inventory changes | mentions it |
| Predator / sentries - Life reaches 1 | unit property | mentions it |
| Reload Sentry Gun | inventory changes | mentions it |
| Sentry no Ammo | unit property | mentions it |
| Command -drop | chat "-drop" | spawns it |
| Predator - Broken | a behavior changes | spawns it |
| Prologue - Acquire Sentry Gun | inventory changes | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |
| Defend Thalim | spawns it | |
Invasion - Escort Civilians End via gf_InvasionAct23 | every 0:05 | spawns it |
Patrol Loop via gf_PatrolEnd | every 0:03 | spawns it |
Patrol Unit Dies via gf_PatrolEnd | a unit dies | spawns it |
| -cache | chat "-cache" | mentions it |
| Destroyed City End | chained from another trigger | mentions it |
| Enter MEDEVAC Site | unit enters LZ Predator unit enters LZ Wolverine | mentions it |
Find Weapons Cache via gf_WeaponCachesCreateItems | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItems | a behavior changes | mentions it |
| Grave Digger Collect Sample Loop | every 0:01 | mentions it |
| Mayor House | unit enters Mayors House | mentions it |
| Place BDS | inventory changes | mentions it |
| Place Sensor | inventory changes | mentions it |
| Plague Vector End | mentions it | |
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItems | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItems | a behavior changes | mentions it |
| TCP Final Out | mentions it | |
| Thresher Maw | mentions it |