Entities /

MK44 Sentry Gun

Weapons

WeaponDamageRangePeriod (s)DPSNotes
50Cal120170.2600+0–20 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −60% vs Heroic · splash: 30% within 4 (15° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from AutoTurret (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Chapter 3 - Love spawns it
Disabled Tank loop every 0:01spawns it
Disarm via gf_PTSSatchelEngineeran effect is usedspawns it
P TS Place Satchel via gf_PTSSatchelEngineerinventory changesspawns it
Prologue - Place Sentry Gun inventory changesspawns it
Ailments Vehicles a unit is damagedmentions it
Chapter 3 - Citius, Altius, Fortius mentions it
Combat Walker Kills with Rockets a unit is damagedmentions it
DNH All In mentions it
Donate Item inventory changesmentions it
Drop Item via gf_ActionItemSoundMagExtenderinventory changesmentions it
DS Resonator Charged chained from another triggermentions it
Give Item via gf_ActionItemSoundMagExtenderinventory changesmentions it
Infested Silo Loop every 0:01mentions it
Kill Lelantos Mission a unit diesmentions it
Neutral - Sentry Destroyed a unit diesmentions it
Pickup Item inventory changesmentions it
Predator / sentries - Life reaches 1 unit propertymentions it
Reload Sentry Gun inventory changesmentions it
Sentry no Ammo unit propertymentions it
Command -drop chat "-drop"spawns it
Predator - Broken a behavior changesspawns it
Prologue - Acquire Sentry Gun inventory changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
Defend Thalim spawns it
Invasion - Escort Civilians End via gf_InvasionAct23every 0:05spawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
-cache chat "-cache"mentions it
Destroyed City End chained from another triggermentions it
Enter MEDEVAC Site unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
Grave Digger Collect Sample Loop every 0:01mentions it
Mayor House unit enters Mayors Housementions it
Place BDS inventory changesmentions it
Place Sensor inventory changesmentions it
Plague Vector End mentions it
Regular Modes - Find Weapons Cache via gf_WeaponCachesCreateItemsunit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Regular Modes - Find Weapons Cache - Alligator via gf_WeaponCachesCreateItemsa behavior changesmentions it
TCP Final Out mentions it
Thresher Maw mentions it