Entities /

APC

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Admins - Buttons Click via gf_ReviveUAREffectsdialog button clickedmentions it
APC - Dies - Unload all a unit diesmentions it
APC - Flamer Click dialog button clickedmentions it
APC - Flamer F2 key pressedmentions it
APC - Gauss Click dialog button clickedmentions it
APC - Gauss F1 key pressedmentions it
APC - Missile Click dialog button clickedmentions it
APC - Missile F3 key pressedmentions it
APC - Units Aboard Periodic every 0:01mentions it
APC- Reinforcements AI every 0:04mentions it
Assault Engineer - Craft Craft is usedmentions it
btn Hold fire Toggle dialog button clickedmentions it
btn Hold fire Toggle - Shortkey key pressedmentions it
Command -aboard chat "-aboard"mentions it
Command -unload chat "-unload"mentions it
Evacuation Player Enter unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
F8 key Accept Boarding key pressedmentions it
Find Weapons Cache unit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Hero Death a unit diesmentions it
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
mentions it
Jam unit started attack2mentions it
P Enter Phantom LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
P Enter Police TCP unit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
mentions it
Phoenix Dies via gf_ReviveUAREffectsa behavior changesmentions it
Player Leave AO unit enters Exit4mentions it
Regular Modes - Find Weapons Cache unit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Revive Bio Units via gf_ReviveUAREffectsan effect is usedmentions it
Revive Vehicles an effect is usedmentions it
SITREP Abil SITREP is usedmentions it
Summer Sales Apply Behavior - Vehicles unit enters Bio Implants Cratementions it
Unload a Soldier 1 dialog button clickedmentions it
Unload a Soldier 2 dialog button clickedmentions it
Use Medical Bot inventory changesmentions it
Use Wmk-72 RTo 3 inventory changesmentions it