Entities /

Morbus

Weapons

WeaponDamageRangePeriod (s)DPSNotes
MorbusSludge453186+0–8 roll · ignores 1 armor · splash: 70% within 0.5, 30% within 1.5

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Infestor (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Defend Thalim spawns it
DNH All In spawns it
Enter Destroyed City unit enters Destroyed City1spawns it
Escort Mayor Timeout chained from another triggerspawns it
Farmer Akma Approach unit rangespawns it
Farmer Akma Timeout spawns it
Grave Digger spawns it
Ini Convoy spawns it
P Ghost Convoy Dies a unit diesspawns it
P Ghost Convoy Leave unit enters Exit1
unit enters Exit2
unit enters Exit3
unit enters Exit4
spawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
Plague Vectors spawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Burrowed at 0:50 game time
every 2:10
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it