Frustration
Angry!!!!!
| Cooldown | 15 s |
| Applies |
|
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
Angry!!!!!
| Cooldown | 15 s |
| Applies |
|
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| Odin2 | 350 | 30 | 1.4 | 250 | +50 vs Mechanical · +60 vs Structure |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
No parent — standalone definition.
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
P TS Abort Codes via gf_PTSTimeStops | unit enters PMC code 1 unit enters PMC code 2 unit enters PMC code 3 unit enters PMC code 4 unit enters PMC code 5 unit enters PMC code 6 | spawns it |
| Disarm | an effect is used | mentions it |
| P TS Place Satchel | inventory changes | mentions it |
| P TS Spawn Apply | unit moves (anywhere) | mentions it |