Entities /

Phantom

Weapons

WeaponDamageRangePeriod (s)DPSNotes
PhantomTurret50200.18278+0–9 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 1.5, 30% within 4 (15° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Evacuation Players spawns it
PL - Redeploy at Airport via gf_PLRedeploydialog button clickedspawns it
PL - Redeploy at East Relay via gf_PLRedeploydialog button clickedspawns it
PL - Redeploy at PL via gf_PLRedeploydialog button clickedspawns it
PL - Redeploy at PMC Hill via gf_PLRedeploydialog button clickedspawns it
PL - Redeploy at Thalim via gf_PLRedeploydialog button clickedspawns it
PL - Redeploy at West Relay via gf_PLRedeploydialog button clickedspawns it
Survival Mode Timeout at 50:00 game timespawns it