Entities /

Phoenix Medic

Weapons

WeaponDamageRangePeriod (s)DPSNotes
Shotgun213510.51.3104+0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
spawns it
arrow_clicked dialog button clickedmentions it
Automatic Reload via gf_ReloadPlayerunit started attackmentions it
Automatic Reload From Effect via gf_ReloadPlayeran effect is usedmentions it
Automatic Reload From Liquifier Discharge via gf_ReloadPlayerinventory changesmentions it
BB -Medic dialog button clickedmentions it
checkbox Class Mini Panels dialog button clickedmentions it
Command -camo dialog button clickedmentions it
Hero Death a unit diesmentions it
HUD Update every 0:02mentions it
Ini SITREP on Unit Spawn unit moves (anywhere)mentions it
Magnetic Stabilizer Stun a unit is damagedmentions it
Magnetic Stabilizer Stun (improved) a unit is damagedmentions it
Phoenix Ini unit moves (anywhere)mentions it
Player Leaves Game player leftmentions it
Reload via gf_ReloadPlayerReload is usedmentions it
ResetUI dialog button clickedmentions it
SD player hover dialog button clickedmentions it
Self Anabolic Click dialog button clickedmentions it
Self Anabolic F3 key pressedmentions it
Self Cognitive Click dialog button clickedmentions it
Self Cognitive F4 key pressedmentions it
Self Nano Injection Click 2 dialog button clickedmentions it
Self Nano Injection F2 2 key pressedmentions it
Self PainKiller Click dialog button clickedmentions it
Self PainKiller F5 key pressedmentions it
Self Stimulants Click dialog button clickedmentions it
Self Stimulants F1 key pressedmentions it
Sniper - Prone Reload via gf_ReloadPlayera behavior changesmentions it
Thanatos Kills Event a unit diesmentions it
Use Medical Bot inventory changesmentions it