Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| Shotgun2 | 135 | 10.5 | 1.3 | 104 | +0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone) |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from TemplateMOS
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | spawns it |
| arrow_clicked | dialog button clicked | mentions it |
Automatic Reload via gf_ReloadPlayer | unit started attack | mentions it |
Automatic Reload From Effect via gf_ReloadPlayer | an effect is used | mentions it |
Automatic Reload From Liquifier Discharge via gf_ReloadPlayer | inventory changes | mentions it |
| BB -Medic | dialog button clicked | mentions it |
| checkbox Class Mini Panels | dialog button clicked | mentions it |
| Command -camo | dialog button clicked | mentions it |
| Hero Death | a unit dies | mentions it |
| HUD Update | every 0:02 | mentions it |
| Ini SITREP on Unit Spawn | unit moves (anywhere) | mentions it |
| Magnetic Stabilizer Stun | a unit is damaged | mentions it |
| Magnetic Stabilizer Stun (improved) | a unit is damaged | mentions it |
| Phoenix Ini | unit moves (anywhere) | mentions it |
| Player Leaves Game | player left | mentions it |
Reload via gf_ReloadPlayer | Reload is used | mentions it |
| ResetUI | dialog button clicked | mentions it |
| SD player hover | dialog button clicked | mentions it |
| Self Anabolic Click | dialog button clicked | mentions it |
| Self Anabolic F3 | key pressed | mentions it |
| Self Cognitive Click | dialog button clicked | mentions it |
| Self Cognitive F4 | key pressed | mentions it |
| Self Nano Injection Click 2 | dialog button clicked | mentions it |
| Self Nano Injection F2 2 | key pressed | mentions it |
| Self PainKiller Click | dialog button clicked | mentions it |
| Self PainKiller F5 | key pressed | mentions it |
| Self Stimulants Click | dialog button clicked | mentions it |
| Self Stimulants F1 | key pressed | mentions it |
Sniper - Prone Reload via gf_ReloadPlayer | a behavior changes | mentions it |
| Thanatos Kills Event | a unit dies | mentions it |
| Use Medical Bot | inventory changes | mentions it |