Item effects
armor Biological classes
- +0.2 life regen
- +0.2 shields regen
- +0.5 energy regen
- +20 shields
- attack speed ×1.1
- move speed +0.05
Lineage
Inherits from ITEM (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Check Medical Modules | every 0:01 | mentions it |
| Critical Shot | a unit is damaged | mentions it |
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |