Entities /

City Guard 3.0

Abilities

Order for Civilians

Order the civilians to move. Could take some time for civilians to cooperate. Can't move the civilians outside of Thalim.

Cooldown 1 min
Range 30

Order for Militia Drones

Enter coordinates in the City Guard so the Militia Drones will patrol around the target for 5 minutes. Costs 10 scraps. This temporary City Guard ability is designed to bring support out of Thalim.

Cooldown 6 min
Range 1000

Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.

EMI Module

EMI Module for the City Guard. Stuns every robotic units in the AO for 5 seconds.

Cooldown 1 min per charge
Charges 2
Applies

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Engineers - Ini City Guard a Combat Engineer is pickedspawns it
Engineers - City Guard Broken a behavior changeslistens to it
Engineers - City Guard Repaired a behavior changeslistens to it
Engineers - Select the City Guard the unit is selectedlistens to it
Engineers - Unselect the City Guard the unit is deselectedlistens to it
Super Admins - Kill City Guard chat "-kill"removes it
AE - Emergency Heal Click via gf_AEEmergencyHealdialog button clickedmentions it
AE - Emergency Heal F2 via gf_AEEmergencyHealkey pressedmentions it
AE - Emergency Shield Click via gf_AEEmergencyShielddialog button clickedmentions it
AE - Emergency Shield F1 via gf_AEEmergencyShieldkey pressedmentions it
Assault Engineer - Craft Craft is usedmentions it
Bullhorn Click via gf_Bullhorndialog button clickedmentions it
Bullhorn F1 via gf_Bullhornkey pressedmentions it
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hullmentions it
Chapter 3 - Love via gf_TransitionChapter3Hullmentions it
Drones Click via gf_Dronesdialog button clickedmentions it
Drones F3 via gf_Droneskey pressedmentions it
Emergency Heal Drone unit ordermentions it
Emergency Shield Drone unit ordermentions it
Engineers - Activate the MULE Activate is usedmentions it
Engineers - Apply Linked Aim Assist every 0:01mentions it
Engineers - Apply Mega Shield every 0:01mentions it
Engineers - City Guard Destroyed a unit diesmentions it
Engineers - Deactivate the MULE unit enters MULE spawnmentions it
Engineers - EMI Discharge an effect is usedmentions it
Engineers - Give Computational AI Module to the city Guard inventory changesmentions it
Engineers - Give IEM Module to the city Guard inventory changesmentions it
Engineers - Give Scraps to the city Guard inventory changesmentions it
Engineers - Militia Drones Rebuild every 0:05mentions it
Engineers - Orders for Civilians an effect is usedmentions it
Engineers - Orders for Militia Drones an effect is usedmentions it
Engineers - Pick-up Scraps Infested Mode inventory changesmentions it
ISR Upgrade Click via gf_ISRUpgradedialog button clickedmentions it
ISR Upgrade F7 via gf_ISRUpgradekey pressedmentions it
Linked Aim Assist Click via gf_LinkedAimAssistdialog button clickedmentions it
Linked Aim Assist F5 via gf_LinkedAimAssistkey pressedmentions it
Mega Shield Click via gf_MegaShielddialog button clickedmentions it
Mega Shield F4 via gf_MegaShieldkey pressedmentions it
Motion Sensor Click via gf_MotionSensordialog button clickedmentions it
Motion Sensor F2 via gf_MotionSensorkey pressedmentions it
Predator / sentries - Life reaches 1 unit propertymentions it
Stetmann - Improve City Guard unit enters Generator commandsmentions it
Super Admins - Spawn Scraps chat "-scraps"mentions it
Swann - Build an Scraps Scanner Module Buildthe Scraps Scanner is usedmentions it
Turrets Click via gf_Turretsdialog button clickedmentions it
Turrets F6 via gf_Turretskey pressedmentions it