Order for Civilians
Order the civilians to move. Could take some time for civilians to cooperate. Can't move the civilians outside of Thalim.
| Cooldown | 1 min |
| Range | 30 |
Order the civilians to move. Could take some time for civilians to cooperate. Can't move the civilians outside of Thalim.
| Cooldown | 1 min |
| Range | 30 |
Enter coordinates in the City Guard so the Militia Drones will patrol around the target for 5 minutes. Costs 10 scraps. This temporary City Guard ability is designed to bring support out of Thalim.
| Cooldown | 6 min |
| Range | 1000 |
Linked by name: the ability's effect slot is empty in the map data; these are the numbers of the effect that carries its name.
EMI Module for the City Guard. Stuns every robotic units in the AO for 5 seconds.
| Cooldown | 1 min per charge |
| Charges | 2 |
| Applies |
|
No parent — standalone definition.
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Engineers - Ini City Guard | a Combat Engineer is picked | spawns it |
| Engineers - City Guard Broken | a behavior changes | listens to it |
| Engineers - City Guard Repaired | a behavior changes | listens to it |
| Engineers - Select the City Guard | the unit is selected | listens to it |
| Engineers - Unselect the City Guard | the unit is deselected | listens to it |
| Super Admins - Kill City Guard | chat "-kill" | removes it |
AE - Emergency Heal Click via gf_AEEmergencyHeal | dialog button clicked | mentions it |
AE - Emergency Heal F2 via gf_AEEmergencyHeal | key pressed | mentions it |
AE - Emergency Shield Click via gf_AEEmergencyShield | dialog button clicked | mentions it |
AE - Emergency Shield F1 via gf_AEEmergencyShield | key pressed | mentions it |
| Assault Engineer - Craft | Craft is used | mentions it |
Bullhorn Click via gf_Bullhorn | dialog button clicked | mentions it |
Bullhorn F1 via gf_Bullhorn | key pressed | mentions it |
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hull | mentions it | |
Chapter 3 - Love via gf_TransitionChapter3Hull | mentions it | |
Drones Click via gf_Drones | dialog button clicked | mentions it |
Drones F3 via gf_Drones | key pressed | mentions it |
| Emergency Heal Drone | unit order | mentions it |
| Emergency Shield Drone | unit order | mentions it |
| Engineers - Activate the MULE | Activate is used | mentions it |
| Engineers - Apply Linked Aim Assist | every 0:01 | mentions it |
| Engineers - Apply Mega Shield | every 0:01 | mentions it |
| Engineers - City Guard Destroyed | a unit dies | mentions it |
| Engineers - Deactivate the MULE | unit enters MULE spawn | mentions it |
| Engineers - EMI Discharge | an effect is used | mentions it |
| Engineers - Give Computational AI Module to the city Guard | inventory changes | mentions it |
| Engineers - Give IEM Module to the city Guard | inventory changes | mentions it |
| Engineers - Give Scraps to the city Guard | inventory changes | mentions it |
| Engineers - Militia Drones Rebuild | every 0:05 | mentions it |
| Engineers - Orders for Civilians | an effect is used | mentions it |
| Engineers - Orders for Militia Drones | an effect is used | mentions it |
| Engineers - Pick-up Scraps Infested Mode | inventory changes | mentions it |
ISR Upgrade Click via gf_ISRUpgrade | dialog button clicked | mentions it |
ISR Upgrade F7 via gf_ISRUpgrade | key pressed | mentions it |
Linked Aim Assist Click via gf_LinkedAimAssist | dialog button clicked | mentions it |
Linked Aim Assist F5 via gf_LinkedAimAssist | key pressed | mentions it |
Mega Shield Click via gf_MegaShield | dialog button clicked | mentions it |
Mega Shield F4 via gf_MegaShield | key pressed | mentions it |
Motion Sensor Click via gf_MotionSensor | dialog button clicked | mentions it |
Motion Sensor F2 via gf_MotionSensor | key pressed | mentions it |
| Predator / sentries - Life reaches 1 | unit property | mentions it |
| Stetmann - Improve City Guard | unit enters Generator commands | mentions it |
| Super Admins - Spawn Scraps | chat "-scraps" | mentions it |
| Swann - Build an Scraps Scanner Module | Buildthe Scraps Scanner is used | mentions it |
Turrets Click via gf_Turrets | dialog button clicked | mentions it |
Turrets F6 via gf_Turrets | key pressed | mentions it |