Entities /

Risen

Weapons

WeaponDamageRangePeriod (s)DPSNotes
RisenClaws350.11.229+0–20 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ailment Spawn Zombie an effect is usedspawns it
Caverns - Additional spawns every 1:00spawns it
Destroyed City End chained from another triggerspawns it
DS Key Card spawns it
Enter Mayor Escort unit enters Mayor Escortspawns it
Game Start via gf_IniSurvivalModespawns it
Infested - 15 min at 15:00 game timespawns it
Infested - 5 min at 5:00 game timespawns it
Ini Convoy spawns it
Mayor House via gf_MayorDefenseunit enters Mayors Housespawns it
Place Sensor inventory changesspawns it
Sensors Timeout spawns it
Survival 10 Min at 10:00 game timespawns it
Survival 20 Min at 20:00 game timespawns it
Survival 30 Min at 30:00 game timespawns it
Survival 40 Min at 40:00 game timespawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Outbreak at 1:20 game time
every 1:30
spawns it
Undead Spawning Prologue at 0:05 game time
every 1:00
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it
Risen Get Back Up a unit diesmentions it