Lineage
Inherits from TemplateMOS
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
-cache via gf_RegularModesCreateaWeaponCache | chat "-cache" | mentions it |
Admins - Buttons Click via gf_ReviveUAREffects | dialog button clicked | mentions it |
| Assault Engineer - Craft | Craft is used | mentions it |
| Automatic Reload | unit started attack | mentions it |
| Automatic Reload From Effect | an effect is used | mentions it |
| btn Hold fire Toggle | dialog button clicked | mentions it |
| btn Hold fire Toggle - Shortkey | key pressed | mentions it |
| btn Medals | dialog button clicked | mentions it |
| btn NODs | dialog button clicked | mentions it |
btn SI via gf_btnSI | dialog button clicked | mentions it |
| btn Unlockables | dialog button clicked | mentions it |
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hull | mentions it | |
Chapter 3 - Love via gf_TransitionChapter3Hull | mentions it | |
| Close Medals | dialog button clicked | mentions it |
| Close SI | dialog button clicked | mentions it |
| Close Unlock | dialog button clicked | mentions it |
| Command -si | dialog button clicked | mentions it |
| Convoy Leave | unit enters Exit2 | mentions it |
| Convoy Unit Dies | a unit dies | mentions it |
Destroyed City End via gf_RegularModesCreateaWeaponCache | chained from another trigger | mentions it |
| Energy Transfert | Energy Transfert To Target is used | mentions it |
Enter MEDEVAC Site via gf_RegularModesCreateaWeaponCache | unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Evacuation Player Enter | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
| Fireteam Show/Hide | dialog button clicked | mentions it |
Grave Digger Collect Sample Loop via gf_RegularModesCreateaWeaponCache | every 0:01 | mentions it |
| Hero Death | a unit dies | mentions it |
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | mentions it |
| Jam | unit started attack2 | mentions it |
Mayor House via gf_RegularModesCreateaWeaponCache | unit enters Mayors House | mentions it |
| P Enter Phantom LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | mentions it |
Phoenix Dies via gf_ReviveUAREffects | a behavior changes | mentions it |
Place BDS via gf_RegularModesCreateaWeaponCache | inventory changes | mentions it |
Place Sensor via gf_RegularModesCreateaWeaponCache | inventory changes | mentions it |
Plague Vector End via gf_RegularModesCreateaWeaponCache | mentions it | |
| Player Leave AO | unit enters Exit4 | mentions it |
Prologue - Place Sentry Gun via gf_RegularModesCreateaWeaponCache | inventory changes | mentions it |
| Regular Modes - Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
| Rescue Survivor | unit enters City01 unit enters City02 | mentions it |
Revive Bio Units via gf_ReviveUAREffects | an effect is used | mentions it |
| Revive Vehicles | an effect is used | mentions it |
| Robot - arms+ click | dialog button clicked | mentions it |
| Robot - arms+ shift F3 | key pressed | mentions it |
| Robot - arms- click 2 | dialog button clicked | mentions it |
| Robot - arms- ctrl F3 | key pressed | mentions it |
| Robot - body+ click | dialog button clicked | mentions it |
| Robot - body+ shift F2 | key pressed | mentions it |
| Robot - body- click 2 | dialog button clicked | mentions it |
| Robot - body- ctrl F2 | key pressed | mentions it |
| Robot - Critical Shot | a unit is damaged | mentions it |
| Robot - Dies | a unit dies | mentions it |
| Robot - Energy Transfert | Energy Transfert To Caster is used | mentions it |
| Robot - Energy UI loop | every 0:01 | mentions it |
| Robot - Enter Water | unit enters Water Area Mid unit enters Water Area Mid 2 unit enters Water Area North unit enters Water Area West unit enters Water Pond Area | mentions it |
| Robot - Exit Water | unit enters Water Area Mid unit enters Water Area Mid 2 unit enters Water Area North unit enters Water Area West unit enters Water Pond Area | mentions it |
| Robot - Flamer Click | dialog button clicked | mentions it |
| Robot - Flamer F2 | key pressed | mentions it |
| Robot - Focus Fire from Rifleman | Focus Fire2 is used | mentions it |
| Robot - Grenade Launcher Click | dialog button clicked | mentions it |
| Robot - Grenade Launcher F3 | key pressed | mentions it |
| Robot - head+ click | dialog button clicked | mentions it |
| Robot - head+ shift F1 | key pressed | mentions it |
| Robot - head- click 2 | dialog button clicked | mentions it |
| Robot - head- ctrl F1 | key pressed | mentions it |
| Robot - legs+ click | dialog button clicked | mentions it |
| Robot - legs+ shift F4 | key pressed | mentions it |
| Robot - legs- click 2 | dialog button clicked | mentions it |
| Robot - legs- ctrl F4 | key pressed | mentions it |
| Robot - Minigun Click | dialog button clicked | mentions it |
| Robot - Minigun F1 | key pressed | mentions it |
| Robot - Reset Buffs Click | dialog button clicked | mentions it |
| Robot - Reset Buffs F4 | key pressed | mentions it |
| Robot - Strike Walk from AE | Psi Strike Walk is used | mentions it |
| SITREP Abil | SITREP is used | mentions it |
| Summer Sales Apply Behavior - Vehicles | unit enters Bio Implants Crate | mentions it |
| Survivor Dies | a unit dies | mentions it |
TCP Final Out via gf_RegularModesCreateaWeaponCache | mentions it | |
Thresher Maw via gf_RegularModesCreateaWeaponCache | mentions it | |
| Use Medical Bot | inventory changes | mentions it |
| Use Wmk-72 RTo 3 | inventory changes | mentions it |
XP Select via gf_btnSI | dialog button clicked | mentions it |