Entities /

Rjx-73

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
-cache via gf_RegularModesCreateaWeaponCachechat "-cache"mentions it
Admins - Buttons Click via gf_ReviveUAREffectsdialog button clickedmentions it
Assault Engineer - Craft Craft is usedmentions it
Automatic Reload unit started attackmentions it
Automatic Reload From Effect an effect is usedmentions it
btn Hold fire Toggle dialog button clickedmentions it
btn Hold fire Toggle - Shortkey key pressedmentions it
btn Medals dialog button clickedmentions it
btn NODs dialog button clickedmentions it
btn SI via gf_btnSIdialog button clickedmentions it
btn Unlockables dialog button clickedmentions it
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hullmentions it
Chapter 3 - Love via gf_TransitionChapter3Hullmentions it
Close Medals dialog button clickedmentions it
Close SI dialog button clickedmentions it
Close Unlock dialog button clickedmentions it
Command -si dialog button clickedmentions it
Convoy Leave unit enters Exit2mentions it
Convoy Unit Dies a unit diesmentions it
Destroyed City End via gf_RegularModesCreateaWeaponCachechained from another triggermentions it
Energy Transfert Energy Transfert To Target is usedmentions it
Enter MEDEVAC Site via gf_RegularModesCreateaWeaponCacheunit enters LZ Predator
unit enters LZ Wolverine
mentions it
Evacuation Player Enter unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Find Weapons Cache unit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Fireteam Show/Hide dialog button clickedmentions it
Grave Digger Collect Sample Loop via gf_RegularModesCreateaWeaponCacheevery 0:01mentions it
Hero Death a unit diesmentions it
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
mentions it
Jam unit started attack2mentions it
Mayor House via gf_RegularModesCreateaWeaponCacheunit enters Mayors Housementions it
P Enter Phantom LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
P Enter Police TCP unit enters TCP01
unit enters TCP02
unit enters TCP03
unit enters TCP04
unit enters Police TCP01
unit enters Police TCP02
unit enters Fighting Position 03
mentions it
Phoenix Dies via gf_ReviveUAREffectsa behavior changesmentions it
Place BDS via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Place Sensor via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Plague Vector End via gf_RegularModesCreateaWeaponCachementions it
Player Leave AO unit enters Exit4mentions it
Prologue - Place Sentry Gun via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Regular Modes - Find Weapons Cache unit enters Weapons Cache1
unit enters Weapons Cache2
unit enters Weapons Cache3
unit enters Weapons Cache4
unit enters Weapons Cache5
mentions it
Rescue Survivor unit enters City01
unit enters City02
mentions it
Revive Bio Units via gf_ReviveUAREffectsan effect is usedmentions it
Revive Vehicles an effect is usedmentions it
Robot - arms+ click dialog button clickedmentions it
Robot - arms+ shift F3 key pressedmentions it
Robot - arms- click 2 dialog button clickedmentions it
Robot - arms- ctrl F3 key pressedmentions it
Robot - body+ click dialog button clickedmentions it
Robot - body+ shift F2 key pressedmentions it
Robot - body- click 2 dialog button clickedmentions it
Robot - body- ctrl F2 key pressedmentions it
Robot - Critical Shot a unit is damagedmentions it
Robot - Dies a unit diesmentions it
Robot - Energy Transfert Energy Transfert To Caster is usedmentions it
Robot - Energy UI loop every 0:01mentions it
Robot - Enter Water unit enters Water Area Mid
unit enters Water Area Mid 2
unit enters Water Area North
unit enters Water Area West
unit enters Water Pond Area
mentions it
Robot - Exit Water unit enters Water Area Mid
unit enters Water Area Mid 2
unit enters Water Area North
unit enters Water Area West
unit enters Water Pond Area
mentions it
Robot - Flamer Click dialog button clickedmentions it
Robot - Flamer F2 key pressedmentions it
Robot - Focus Fire from Rifleman Focus Fire2 is usedmentions it
Robot - Grenade Launcher Click dialog button clickedmentions it
Robot - Grenade Launcher F3 key pressedmentions it
Robot - head+ click dialog button clickedmentions it
Robot - head+ shift F1 key pressedmentions it
Robot - head- click 2 dialog button clickedmentions it
Robot - head- ctrl F1 key pressedmentions it
Robot - legs+ click dialog button clickedmentions it
Robot - legs+ shift F4 key pressedmentions it
Robot - legs- click 2 dialog button clickedmentions it
Robot - legs- ctrl F4 key pressedmentions it
Robot - Minigun Click dialog button clickedmentions it
Robot - Minigun F1 key pressedmentions it
Robot - Reset Buffs Click dialog button clickedmentions it
Robot - Reset Buffs F4 key pressedmentions it
Robot - Strike Walk from AE Psi Strike Walk is usedmentions it
SITREP Abil SITREP is usedmentions it
Summer Sales Apply Behavior - Vehicles unit enters Bio Implants Cratementions it
Survivor Dies a unit diesmentions it
TCP Final Out via gf_RegularModesCreateaWeaponCachementions it
Thresher Maw via gf_RegularModesCreateaWeaponCachementions it
Use Medical Bot inventory changesmentions it
Use Wmk-72 RTo 3 inventory changesmentions it
XP Select via gf_btnSIdialog button clickedmentions it