Entities /

Rock

Lineage

Inherits from MISSILE (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
-cache via gf_RegularModesCreateaWeaponCachechat "-cache"mentions it
Convoy Leave unit enters Exit2mentions it
Convoy Unit Dies a unit diesmentions it
Destroyed City End via gf_RegularModesCreateaWeaponCachechained from another triggermentions it
Enter MEDEVAC Site via gf_RegularModesCreateaWeaponCacheunit enters LZ Predator
unit enters LZ Wolverine
mentions it
Game Start via gf_IniWeaponCachesmentions it
Grave Digger Collect Sample Loop via gf_RegularModesCreateaWeaponCacheevery 0:01mentions it
Mayor House via gf_RegularModesCreateaWeaponCacheunit enters Mayors Housementions it
Place BDS via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Place Sensor via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Plague Vector End via gf_RegularModesCreateaWeaponCachementions it
Prologue - Place Sentry Gun via gf_RegularModesCreateaWeaponCacheinventory changesmentions it
Rescue Survivor unit enters City01
unit enters City02
mentions it
Survivor Dies a unit diesmentions it
TCP Final Out via gf_RegularModesCreateaWeaponCachementions it
Thresher Maw via gf_RegularModesCreateaWeaponCachementions it