Entities /

SAM Site

Item effects

consumable Mechanical classes

Weapons

WeaponDamageRangePeriod (s)DPSNotes
SAMMissile1500506250+0–200 roll · ignores 2 armor · −90% vs Massive · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 80% within 2, 30% within 5

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from MissileTurret

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
SD player hover via gf_GetIconFromItemdialog button clickedmentions it