Entities /

SFAAT

Weapons

WeaponDamageRangePeriod (s)DPSNotes
Shotgun213510.51.3104+0–19 roll · ignores 2.5 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 100% within 0.2, 50% within 1 (90° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Call a LN Call LN1 is used
Call LN2 is used
Call LN3 is used
Call LN4 is used
Call LN5 is used
mentions it
Fireteam Vision every 0:00mentions it
Hero Selection a Rifleman is picked
a Combat Medic is picked
a Automatic Rifleman is picked
a Flamethrower is picked
a Cavalry Scout is picked
a SFAAT is picked
a Platoon Leader is picked
a Javelin Gunner is picked
a Combat Engineer is picked
a SDM is picked
a Cyborg is picked
a Prototype is picked
a Ghost is picked
a Fire Support Specialist is picked
a Grenadier is picked
a Reaper is picked
a Phoenix Medic is picked
a Combat Walker is picked
a Combat Walker2 is picked
a Alligator is picked
a Assault Engineer is picked
a Sniper is picked
a Robot is picked
a Tank is picked
a APC is picked
mentions it
Kill Hero via gf_SpawnPlayerHeroa unit diesmentions it
Magnetic Stabilizer Stun a unit is damagedmentions it
Magnetic Stabilizer Stun (improved) a unit is damagedmentions it
Random Hero Init map startmentions it
Thanatos Kills Event a unit diesmentions it