Lineage
Inherits from ITEM (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Command -drop | chat "-drop" | spawns it |
| Do Not Help DS | spawns it | |
| Predator - Broken | a behavior changes | spawns it |
Disarm via gf_PTSSatchelEngineer | an effect is used | removes it |
| P TS Place Satchel | inventory changes | removes it |
| DNH Place Satchel | inventory changes | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |