Entities /

Satchel Charge

Lineage

Inherits from ITEM (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Command -drop chat "-drop"spawns it
Do Not Help DS spawns it
Predator - Broken a behavior changesspawns it
Disarm via gf_PTSSatchelEngineeran effect is usedremoves it
P TS Place Satchel inventory changesremoves it
DNH Place Satchel inventory changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it