Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ScoutAir2 | ? | ? | ? | ? |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Invasion - Alien Scout destroyed | a unit dies | spawns it |
| Invasion - Place Field Disruptor | inventory changes | spawns it |
| Invasion - Unknown Engine Dies | a unit dies | spawns it |