Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ShredderClaws | 28 | 0.1 | 1.2 | 23 | +0–18 roll · ignores 1 armor · melee |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Darkness | spawns it | |
| DNH Mission 3 | spawns it | |
Game Start via gf_IniSurvivalMode | spawns it | |
| Infested - 10 min | at 10:00 game time | spawns it |
| Infested - 15 min | at 15:00 game time | spawns it |
| Infested - 20 min | at 20:00 game time | spawns it |
| Infested - 25 min | at 25:00 game time | spawns it |
| Infested - 30 min | at 30:00 game time | spawns it |
| Infested - 35 min | at 35:00 game time | spawns it |
| Invasion - Alien Scout destroyed | a unit dies | spawns it |
Patrol Loop via gf_PatrolEnd | every 0:03 | spawns it |
Patrol Unit Dies via gf_PatrolEnd | a unit dies | spawns it |
| Survival 10 Min | at 10:00 game time | spawns it |
| Survival 20 Min | at 20:00 game time | spawns it |
| Survival 30 Min | at 30:00 game time | spawns it |
| Survival 40 Min | at 40:00 game time | spawns it |
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning 3 | at 0:05 game time every 3:00 | spawns it |