Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
Admins - Buttons Click via gf_ReviveUAREffects | dialog button clicked | mentions it |
| Assault Engineer - Craft | Craft is used | mentions it |
Automatic Reload via gf_ReloadPlayer | unit started attack | mentions it |
Automatic Reload From Effect via gf_ReloadPlayer | an effect is used | mentions it |
Automatic Reload From Liquifier Discharge via gf_ReloadPlayer | inventory changes | mentions it |
| btn Hold fire Toggle | dialog button clicked | mentions it |
| btn Hold fire Toggle - Shortkey | key pressed | mentions it |
| Evacuation Player Enter | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
| Hero Death | a unit dies | mentions it |
| Hero Selection | a Rifleman is picked a Combat Medic is picked a Automatic Rifleman is picked a Flamethrower is picked a Cavalry Scout is picked a SFAAT is picked a Platoon Leader is picked a Javelin Gunner is picked a Combat Engineer is picked a SDM is picked a Cyborg is picked a Prototype is picked a Ghost is picked a Fire Support Specialist is picked a Grenadier is picked a Reaper is picked a Phoenix Medic is picked a Combat Walker is picked a Combat Walker2 is picked a Alligator is picked a Assault Engineer is picked a Sniper is picked a Robot is picked a Tank is picked a APC is picked | mentions it |
| Jam | unit started attack2 | mentions it |
| P Enter Phantom LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | mentions it |
Phoenix Dies via gf_ReviveUAREffects | a behavior changes | mentions it |
| Player Leave AO | unit enters Exit4 | mentions it |
| Regular Modes - Find Weapons Cache | unit enters Weapons Cache1 unit enters Weapons Cache2 unit enters Weapons Cache3 unit enters Weapons Cache4 unit enters Weapons Cache5 | mentions it |
Reload via gf_ReloadPlayer | Reload is used | mentions it |
Revive Bio Units via gf_ReviveUAREffects | an effect is used | mentions it |
| Revive Vehicles | an effect is used | mentions it |
| SITREP Abil | SITREP is used | mentions it |
Sniper - Prone Reload via gf_ReloadPlayer | a behavior changes | mentions it |
| Summer Sales Apply Behavior - Vehicles | unit enters Bio Implants Crate | mentions it |
| Use Medical Bot | inventory changes | mentions it |
| Use Wmk-72 RTo 3 | inventory changes | mentions it |