Entities /

Smoke Grenade

Item effects

consumable Biological classes

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ailment Changes via gf_DisplayAilmentsa behavior changeslistens to it
Player Selects an Unit via gf_DisplayAilmentsthe unit is selected
the unit is deselected
mentions it
Item Spawn 1 every 6:20
at 0:30 game time
spawns it
Item Spawn Competitive every 1:00spawns it
Command -si dialog button clickedmentions it
DNH Enter LZ unit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
mentions it
Game Start via gf_IniLNsmentions it
Item Combining via gf_StackItemsinventory changesmentions it
SD player hover via gf_GetIconFromItemdialog button clickedmentions it
StackItemFullInventory Stack Dummy is used
Stack Dummy Alligator is used
mentions it