Item effects
consumable Biological classes
Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
Ailment Changes via gf_DisplayAilments | a behavior changes | listens to it |
Player Selects an Unit via gf_DisplayAilments | the unit is selected the unit is deselected | mentions it |
| Item Spawn 1 | every 6:20 at 0:30 game time | spawns it |
| Item Spawn Competitive | every 1:00 | spawns it |
| Command -si | dialog button clicked | mentions it |
| DNH Enter LZ | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | mentions it |
Game Start via gf_IniLNs | mentions it | |
Item Combining via gf_StackItems | inventory changes | mentions it |
SD player hover via gf_GetIconFromItem | dialog button clicked | mentions it |
| StackItemFullInventory | Stack Dummy is used Stack Dummy Alligator is used | mentions it |