Entities /

Spitter

Weapons

WeaponDamageRangePeriod (s)DPSNotes
SpitterSpit251046+0–3 roll · ignores 1 armor · splash: 70% within 0.5, 30% within 1.5 · Spitter Acid: 1 dmg, 1 dmg every 0.6s, 25 dmg to units within 0.5, attack speed ×0.9, move speed ×0.95, sight -1 — 12s

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Defend Thalim spawns it
Grave Digger spawns it
Invasion - Ini Stalker Dead via gf_InvasionAct11a unit diesspawns it
Invasion - Scout Timeout via gf_InvasionAct11timer missiontimer expiresspawns it
Invasion - Sentries Timeout via gf_InvasionAct24chained from another triggerspawns it
P Ghost Convoy Dies a unit diesspawns it
P Ghost Convoy Leave unit enters Exit1
unit enters Exit2
unit enters Exit3
unit enters Exit4
spawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning 3 at 0:05 game time
every 3:00
spawns it
Undead Spawning Burrowed at 0:50 game time
every 2:10
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it
Ailments a unit is damagedmentions it
Ailments Vehicles a unit is damagedmentions it
Laser Designator Reveal Laser Designator CAV is used
Laser Designator PL is used
Laser Designator Ghost is used
Laser Designator FSS is used
mentions it