Entities /

Sushiman

Weapons

WeaponDamageRangePeriod (s)DPSNotes
AssaultRifle39150.3130+0–6 roll · ignores 1 armor · −20% vs Armored · −20% vs Mechanical · −40% vs Heroic · splash: 30% within 4 (15° cone)

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from TemplateMOS

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Ini Sushis via gf_SushiTransformHeroat 1:40 game timespawns it
Sushi - Infection Done via gf_SushiTransformHeroa behavior changesspawns it
Sushis Eaten a behavior changesspawns it
Ch4 - Dr Jashan Detained every 0:01mentions it
Ch4 - Dr Jashan Dies via gf_RegularGameCompleteda unit diesmentions it
Chapter 3 - Citius, Altius, Fortius via gf_TransitionChapter3Hullmentions it
Chapter 3 - Love via gf_TransitionChapter3Hullmentions it
DNH All In mentions it
DS Resonator Charged chained from another triggermentions it
Infested Silo Loop every 0:01mentions it
Kill Lelantos Mission a unit diesmentions it
Specimen Dies a unit diesmentions it
Super Admins - Victory Cheat via gf_RegularGameCompletedchat "-win"mentions it
Sushiman - Enter Water unit enters Water Area Mid
unit enters Water Area Mid 2
unit enters Water Area North
unit enters Water Area West
unit enters Water Pond Area
mentions it
Sushiman - Exit Water unit enters Water Area Mid
unit enters Water Area Mid 2
unit enters Water Area North
unit enters Water Area West
unit enters Water Pond Area
mentions it