Entities /

Drop-Pod

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Darkness spawns it
DNH Enter LZ via gf_AirDropItemLocunit enters LZ Eagles
unit enters LZ Lions
unit enters LZ Nightstalker
unit enters LZ Predator
unit enters LZ Wolverine
spawns it
DNH Mission 3 via gf_SpawnItemLocspawns it
Engineers - Ini City Guard via gf_SpawnItema Combat Engineer is pickedspawns it
Hero Death via gf_AutoRevivea unit diesspawns it
Invasion - Escort Civilians End via gf_InvasionAct23every 0:05spawns it
Invasion - Ini Stalker Dead a unit diesspawns it
Invasion - Reach Guslani unit enters Village01spawns it
Invasion - Scout Timeout timer missiontimer expiresspawns it
Item Spawn 1 via gf_SpawnItemevery 6:20
at 0:30 game time
spawns it
Item Spawn 2 via gf_SpawnItemevery 6:10
at 0:05 game time
spawns it
Item Spawn Competitive via gf_SpawnItemevery 1:00spawns it
Scraps Spawn via gf_SpawnItemevery 1:40spawns it
Super Admins - Spawn Scraps via gf_AirDropItemLocchat "-scraps"spawns it