Lineage
No parent — standalone definition.
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Darkness | spawns it | |
DNH Enter LZ via gf_AirDropItemLoc | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | spawns it |
DNH Mission 3 via gf_SpawnItemLoc | spawns it | |
Engineers - Ini City Guard via gf_SpawnItem | a Combat Engineer is picked | spawns it |
Hero Death via gf_AutoRevive | a unit dies | spawns it |
Invasion - Escort Civilians End via gf_InvasionAct23 | every 0:05 | spawns it |
| Invasion - Ini Stalker Dead | a unit dies | spawns it |
| Invasion - Reach Guslani | unit enters Village01 | spawns it |
| Invasion - Scout Timeout | timer missiontimer expires | spawns it |
Item Spawn 1 via gf_SpawnItem | every 6:20 at 0:30 game time | spawns it |
Item Spawn 2 via gf_SpawnItem | every 6:10 at 0:05 game time | spawns it |
Item Spawn Competitive via gf_SpawnItem | every 1:00 | spawns it |
Scraps Spawn via gf_SpawnItem | every 1:40 | spawns it |
Super Admins - Spawn Scraps via gf_AirDropItemLoc | chat "-scraps" | spawns it |