Energy Stealing
Steals Energy
| Cooldown | 10 s |
| Range | 20 |
| Applies |
|
Steals Energy
| Cooldown | 10 s |
| Range | 20 |
| Applies |
|
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ThunderBlades77777 | 45 | 1 | 1 | 45 | ignores 1 armor · melee · +25 vs Mechanical · 250 HotSUltraliskKaiserBladesDamage · 10 HotSUltraliskKaiserBladesSecondaryDamage36666777777 (if Not Have Hot SMonarch Blades) · 45 HotSUltraliskKaiserBladesSecondaryUpgradeDamage3777777 |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
No parent — standalone definition.
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Defend Thalim | spawns it | |
| DNH All In | spawns it | |
| DS Last Stand | spawns it | |
| Invasion - Place Field Disruptor | inventory changes | spawns it |
Patrol Loop via gf_PatrolEnd | every 0:03 | spawns it |
Patrol Unit Dies via gf_PatrolEnd | a unit dies | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| 4-man no Killawatt | unit moves (anywhere) | mentions it |