Entities /

Watt

Abilities

Energy Stealing

Steals Energy

Cooldown 10 s
Range 20
Applies

Weapons

WeaponDamageRangePeriod (s)DPSNotes
ThunderBlades77777451145ignores 1 armor · melee · +25 vs Mechanical · 250 HotSUltraliskKaiserBladesDamage · 10 HotSUltraliskKaiserBladesSecondaryDamage36666777777 (if Not Have Hot SMonarch Blades) · 45 HotSUltraliskKaiserBladesSecondaryUpgradeDamage3777777

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

No parent — standalone definition.

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Defend Thalim spawns it
DNH All In spawns it
DS Last Stand spawns it
Invasion - Place Field Disruptor inventory changesspawns it
Patrol Loop via gf_PatrolEndevery 0:03spawns it
Patrol Unit Dies via gf_PatrolEnda unit diesspawns it
RA Sniper Timeout chained from another triggerspawns it
Sniper Killed a unit diesspawns it
4-man no Killawatt unit moves (anywhere)mentions it