Scanner Sweep
A 25% chance to reveal a player for few seconds.
| Cooldown | 25 s |
| Range | 30 |
| Reveals | radius 1 for 10 s detects hidden units |
A 25% chance to reveal a player for few seconds.
| Cooldown | 25 s |
| Range | 30 |
| Reveals | radius 1 for 10 s detects hidden units |
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| X443Minigun | 90 | 25 | 0.14 | 643 | ignores 1 armor · -10 vs Armored · +5 vs Biological · +25 vs Mechanical · -25 vs Heroic · splash: 100% within 0.5, 60% within 1.5, 40% within 2.5 |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
No parent — standalone definition.
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Disabled Tank loop | every 0:01 | spawns it |
| Disarm | an effect is used | spawns it |
| Do Not Help DS | spawns it | |
| P Approach Commissioner | unit enters TCP02 | spawns it |
| P Commissioner Timeout | timer missiontimer expires | spawns it |
| P Destroy Guard Post | a unit dies | spawns it |
P Enter Phantom LZ via gf_SpawnPMCSquad | unit enters LZ Eagles unit enters LZ Lions unit enters LZ Nightstalker unit enters LZ Predator unit enters LZ Wolverine | spawns it |
| P Enter Police TCP | unit enters TCP01 unit enters TCP02 unit enters TCP03 unit enters TCP04 unit enters Police TCP01 unit enters Police TCP02 unit enters Fighting Position 03 | spawns it |
| P Guard Posts Timeout | timer missiontimer expires | spawns it |
| P Police TCP Timeout | timer missiontimer expires | spawns it |
| P TS Abort Codes | unit enters PMC code 1 unit enters PMC code 2 unit enters PMC code 3 unit enters PMC code 4 unit enters PMC code 5 unit enters PMC code 6 | spawns it |
| P TS Place Satchel | inventory changes | spawns it |
PMC Periodic Spawn via gf_SpawnPMCSquad | every 3:10 | spawns it |
PMC+ - Periodic Reinforcements via gf_SpawnPMCSquad | every 5:00 | spawns it |
| RA Sniper Timeout | chained from another trigger | spawns it |
| Sniper Killed | a unit dies | spawns it |
| Combat Walker Kills with Rockets | a unit is damaged | mentions it |