Weapons
| Weapon | Damage | Range | Period (s) | DPS | Notes |
|---|---|---|---|---|---|
| ZombieClaws | 25 | 0.1 | 1.2 | 21 | +0–10 roll · ignores 1 armor · melee |
Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.
Lineage
Inherits from Zergling (base game / dependency)
In the script
Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.
| Trigger | Fires when | Does |
|---|---|---|
| Approach Abdul | unit enters Abdul | spawns it |
| Destroyed City End | chained from another trigger | spawns it |
| Ini Convoy | spawns it | |
Kill Lelantos Mission via gf_GameEndCinematicafail | a unit dies | spawns it |
Mayor House via gf_MayorDefense | unit enters Mayors House | spawns it |
| Place Sensor | inventory changes | spawns it |
| RA Facility End | chained from another trigger | spawns it |
Rescue Survivor via gf_DestroyedCityEnd | unit enters City01 unit enters City02 | spawns it |
| Sensors Timeout | spawns it | |
Survivor Dies via gf_DestroyedCityEnd | a unit dies | spawns it |
| Undead Spawning 1 | at 0:05 game time every 1:20 | spawns it |
| Undead Spawning 2 | at 0:05 game time every 2:00 | spawns it |
| Undead Spawning Outbreak | at 1:20 game time every 1:30 | spawns it |
| Undead Spawning Prologue | at 0:05 game time every 1:00 | spawns it |
| Undead Spawning Tier 1 | at 1:30 game time every 4:40 | spawns it |
| Undead Spawning Zulu | at 0:05 game time every 1:00 | spawns it |
| Risen Get Back Up | a unit dies | mentions it |