Entities /

Zombie

Weapons

WeaponDamageRangePeriod (s)DPSNotes
ZombieClaws250.11.221+0–10 roll · ignores 1 armor · melee

Damage is the direct hit, before the roll on top and the target's armor. The notes column carries what else the shot does, read from its effect tree: the roll, armor it bypasses, splash rings as a share of the damage within a radius, and damage on other branches such as an upgrade's rounds.

Lineage

Inherits from Zergling (base game / dependency)

In the script

Every trigger of the map's script that names this unit, read from the Galaxy source: what makes the trigger fire and what it does with the unit. Names link to the mission flow graph when the trigger is part of it.

TriggerFires whenDoes
Approach Abdul unit enters Abdulspawns it
Destroyed City End chained from another triggerspawns it
Ini Convoy spawns it
Kill Lelantos Mission via gf_GameEndCinematicafaila unit diesspawns it
Mayor House via gf_MayorDefenseunit enters Mayors Housespawns it
Place Sensor inventory changesspawns it
RA Facility End chained from another triggerspawns it
Rescue Survivor via gf_DestroyedCityEndunit enters City01
unit enters City02
spawns it
Sensors Timeout spawns it
Survivor Dies via gf_DestroyedCityEnda unit diesspawns it
Undead Spawning 1 at 0:05 game time
every 1:20
spawns it
Undead Spawning 2 at 0:05 game time
every 2:00
spawns it
Undead Spawning Outbreak at 1:20 game time
every 1:30
spawns it
Undead Spawning Prologue at 0:05 game time
every 1:00
spawns it
Undead Spawning Tier 1 at 1:30 game time
every 4:40
spawns it
Undead Spawning Zulu at 0:05 game time
every 1:00
spawns it
Risen Get Back Up a unit diesmentions it